State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2021

Europe's Top Basketball iOS Games in Q4 2020: A Sensor Tower Report

Sensor Tower's analysis reveals the performance trends for the leading basketball games on iOS in Europe during the fourth quarter of 2020. Dive into the data for insights on downloads, revenue, and active users.

Europe's Top Basketball iOS Games in Q4 2020: A Sensor Tower Report

As the year 2020 wrapped up, basketball fans across Europe engaged with their favorite games on iOS devices, showing varying trends in user activity and financial performance. Data from Sensor Tower provides a closer look at the top basketball gaming apps in this region for Q4 2020.

NBA 2K Mobile Basketball Game

Published by 2K, the NBA 2K Mobile Basketball Game showed a fluctuating pattern in downloads, peaking at 21K in mid-October before settling to 16K by the end of December. Revenue trends saw a slight decline from $20K in late September to $17K at the year's end. Weekly active users hit a high of 65K in mid-October but saw a dip to around 53K in the final weeks of December.

NBA LIVE Mobile Basketball

Electronic Arts' NBA LIVE Mobile Basketball experienced relatively stable download numbers, hovering around 7K to 9K throughout the quarter. Revenue saw more volatility, with a significant dip to $4K in early November, but recovered to reach $11K by the final week of December. The game maintained a strong user base with weekly active users ranging from 499K to 596K.

Basketball Arena - Sports Game

MASOMO LIMITED's Basketball Arena - Sports Game launched in November, and quickly gained traction with an impressive download spike to 158K in mid-December. Revenue mirrored this success, soaring from $3K to $29K in the week leading up to Christmas. Weekly active users reflected this growth, peaking at 311K in the same period.

Basketball Stars™: Multiplayer

Basketball Stars™: Multiplayer by Miniclip.com showed consistent download figures, ranging from 8K to approximately 12K. Revenue for the game fluctuated, ending the quarter at nearly $3.5K. The game's weekly active users remained solid, starting at 67K and growing to nearly 65K by the end of December.

SLAM DUNK from TV Animation

The late entrant, SLAM DUNK from TV Animation, published by Program Twenty Three, had an explosive start with over 51K downloads in its launch week. However, downloads sharply decreased to under 1K by the year's end. Revenue followed a similar pattern, peaking at $9K in late November and declining to $5.7K. Active users saw a significant drop from 40K at launch to just over 5K in the last week of December.

These insights from Sensor Tower illustrate the dynamic landscape of basketball games on the iOS platform in Europe during Q4 2020. For more detailed analysis and data, Sensor Tower's platform offers an extensive range of metrics and trends.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021